Isn't it true that a TCP packet is typically 20 bytes, and a UDP packet about 8? This is minus any additional data that has been added to the packet. If this is true, then depending on the size of the pipe your sending the data through, and the amount of congestion there might be, a UDP packet would more easily and quickly hit its destination.<br>
<br><br><div class="gmail_quote">On Thu, Mar 6, 2008 at 8:15 AM, KJK::Hyperion <<a href="mailto:hackbunny@s0ftpj.org">hackbunny@s0ftpj.org</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
KJK::Hyperion ha scritto:<br>
<div class="Ih2E3d">>> "Previous scanning worms, such as Code Red, spread via many threads,<br>
>> each invoking connect() to probe random addresses.<br>
> what the hell is this? visiting the iniquity of the applications upon<br>
> the protocols? Winsock is probably the only API that lets you connect()<br>
> asynchronously<br>
<br>
</div>I stand corrected! you can obviously use a non-blocking connect() with<br>
select(), as well. You wacky socket APIs, what predicament will you not<br>
get into!<br>
<div><div></div><div class="Wj3C7c"><br>
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